﻿using System;
using ProjScan.ScanRule.Attr;
using ProjScan.Submodules.Scene_Check;
using ProjScan.Tools;

namespace ProjScan.ScanRule.SceneCheck
{
	// Token: 0x020001B5 RID: 437
	[ScenesCheckRuleAttr]
	internal class Scene_TriNumOfMeshCollider : SceneGlobalRule
	{
		// Token: 0x06000E70 RID: 3696 RVA: 0x00007224 File Offset: 0x00005424
		public override void Run()
		{
			this.result = ((float)Singleton<SceneStatisticsCollector>.Instance.GetColliderTriangleCount() <= this.GetThresholds(100000f));
		}
	}
}
